![rpg maker mv tilesets hell rpg maker mv tilesets hell](https://steamcdn-a.akamaihd.net/steam/apps/755752/ss_e11d820de63b6484efcd2f2a4acb3b8f81517350.1920x1080.jpg)
![rpg maker mv tilesets hell rpg maker mv tilesets hell](https://forums.rpgmakerweb.com/data/attachments/97/97943-f9f0c49032f430886b2b0e6102e24b52.jpg)
Wow, I've never seen post stupider than this, clearly OP wanted tor make a tileset inspired by Zelda.
![rpg maker mv tilesets hell rpg maker mv tilesets hell](https://potenthobby.weebly.com/uploads/1/2/4/0/124027531/728819786.png)
You spend 6$ for something that is too close to the original game? Take the tileset from the original game, it requires like 2 min and you're done.
![rpg maker mv tilesets hell rpg maker mv tilesets hell](http://pixanna.nl/wp-content/uploads/2015/01/celianna_schooltiles.png)
And yes, maybe you don't care because you know that your project will arguably be noticed by Nintendo, but a 6$ tileset that can get you nowhere is just wrong.
#RPG MAKER MV TILESETS HELL FREE#
Even if you make free project there is always the risk. It's not right, it's not creative, it's not safe with everyone,Īnd here is the third point: Nintendo is pretty famous for taking down every single project that shares some details with their game. If this is acceptable I can take the tileset from Pokemon Red, recolour it and sell it at 10$ and I would sell it like bread, because it's loved by everyone. Second, when I read Zelda style I image a tileset with similarities with the original game, not a recolor with some small, different details. Yes, it was pretty obvious but I didn't want to arise some confusion there, so i specified as clearly as I could.Ībout the part about the fan work, I cannot see it in a way that is acceptable for threereasons:įirst, surely it's not a matter of few minutes to take a tileset and modify a bit, but I'm pretty sure that it takes longer to come up with a new tileset with few differences (and I'm sorry to say this, but this tileset is so similar to the original Zelda that I cannot believe that it took so much time to work on it. Otherwise I believe there is no reason to complain. If any content offered on itch.io MUST be legally usable in a commercial project, I understand that the question must arise. Having said that, I will come back to what I said above. I respect the work done here, whatever its nature. Whether it turns out I could use it in a commercial project or not. I realize that this is only my point of view.Īnyway, I bought this tileset and I don't regret it. Here at least we have coherent and clean content. If the answer is "yes" then the question should be studied with itch.io: "do you think this product respects the conditions?".Īnd possibly with a specialist lawyer: "is this an illegal copy of a Nintendo's copyrighted content ? "Īnd finally, as long as using Zelda content, I'd rather use this tileset (and pay the person who made it) than waste my time compiling the various rips of existing games on the net myself. If the answer is "no" then there is no reason to argue. The real question to ask is what utility this tileset is supposed to have.įrom the moment this is sold on itch.io, is it necessarily assumed that it can be used for a commercial project? It clearly indicates that this is an inspiration (if only by the name of the tileset). Second, I don't see how it is actually "wrong". Therefore, I don't believe his goal is to just make easy money. You might think it was all easy to do, but it wasn't: I'm pretty sure he spent several hours on it. The first is that for me it is clearly a matter of fan work. Therefore you do not accept that money is being made on it. I understand this feeling although I do not share it. Basically, you think Sodacoma's work is counterfeit. So, I think I understood your point of view. I'm sorry if you understood something else :). Clearly I was not implying that you were advertising your work or something. I just wanted to allude to "the asset you are sharing the link of". First things first, I need to clarify something : I specially put some double quote on "your" word to specify that I had understood that you were not the "owner" of the asset available on the link that you shared.